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Joined 2 months ago
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Cake day: June 24th, 2025

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  • I don’t think we’ll have open source 2d printers. Not the way they’re built now, anyway.

    On first glance, it might look like 2d is an easier problem than 3d. However, laying down plastic filament doesn’t need the same precision level as 2d ink/toner printing. Even 300dpi is far more precise than any 3d printer does, and that’s not particularly impressive for a modern 2d printer.

    That’s not even getting into mixing and aligning color cartridges.

    The industry also has a lot of patents around it. So there’s that whole mess to deal with.

    Framework looked at making their own 2d printer, and they noped right out.

    Would you accept a printer that works like a typewriter with arms that strike the page to lay down text? That might work. They’re mechanically quite complex, though. There’s lots of OK designs that tend to jam up.









  • Two of my “favorite” features it didn’t even touch on. You can have nested comments:

    foo(one(two(three(four(five(six(seven)))))))@example.com
    

    This will actually fail on that big email regex that gets copied around (originally from Mastering Regular Expressions in 1997), because it can only handle comment nesting to a depth of six. It is actually possible to do indefinite nesting now with recursive regex, but it was developed before that feature existed.

    RFC822 also allows routing addresses through multiple servers:

    <@foo.example.com@bar.example.com:123@example.com>
    

    But this is almost always denied on modern email servers because it was abused by spammers.


  • Rollercoaster Tycoon was the last of an era, not a sudden burst of genius.

    Before Doom (1993), almost all games were assembly. Doom was a shock to the industry. You could now write a high performance, multiplatform, sophisticated game in a compiled language ©. When I say multiplatform, I don’t just mean how it was ported to everything later. It was developed on NextStations first. DOS was the first port. So it proved all of the above immediately on release.

    We take for granted that C is performant now, but that wasn’t obvious until optimizing compilers got good and someone tried.

    Rollercoaster Tycoon (1999) is the last notable title that used ASM. It’s impressive in many ways, but it wasn’t as much of a standout as it seems now. Six years earlier to its release, that was just how games were done.

    It’s notable that the only port of Rollercoaster Tycoon was the original Xbox, which was also x86. Nobody wants to rewrite it for anything else.